— Ash Market & the Flood Spine
Home, or what's left of it. The Slums is what happens when a city builds upward and forgets to build downward, then packs generations of displaced workers into the gap. It's the resistance's oldest foothold.
— Launch-zone implementation in active development
— Resistance safehouses hidden in plain sight
— The resistance quest chain starts here
— The Lift Gates
Glass, steel, and filtered air. Corporate Towers is a documented six-district infiltration route: perimeter, plaza, executive approach, server farm, spire, and vault. Every surface is monitored. Every visitor is logged.
— Combine executive district
— Heaviest security Meridian has
— Seven-quest Operation Silent Crown chain documented for development
— Chef-relevant Synth Feast crafting recipe specified
— Furnace Mile & the Dry Port
The furnaces never go out. Furnace Mile forges everything the Combine depends on — including the machines that keep the Slums in line.
— Refineries, factories, drone assembly
— Home to Basin defectors who leak intel
— Development route, zone data, and blockout work generated; interactive validation pending
— Red Quarry & the Sunken Interchange
Past the Lift Gates, the old world was left to rot when the Combine consolidated everything inward. No Combine law reaches out here.
— Unclaimed territory beyond the Lift Gates
— Independent scavenger settlements
— Development route, zone data, and blockout work generated; interactive validation pending
Current launch plan: one zone. Three more mapped.
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