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Press kit

DIVIDEND is in early development. Everything below is concept-stage brand material, not final in-game footage.

Development snapshot
Build

Win64 + Editor

Development targets compile on stock UE 5.6.1.

Network

Desktop smoke

A local server and client complete the development login path.

World

Opening route assembled

Tutorial and Slums development maps anchor the first journey.

Still pending

Headset acceptance

Meta-source, Quest 3, SteamVR, and dedicated-server validation remain ahead.

Logo
Dividend
Color
Void — #0A0A0B
Base ground
Signal — #F2F0EC
Primary text
Meridian Cyan — #5EC8FF
Corporate accent
Underground Orange — #FF4D1C
Action / live signal
Type
Big Shoulders Display
Headlines — 700 / 800 / 900
IBM Plex Sans — body copy
Body — 400 / 500 / 600
IBM Plex Mono — labels & data
Eyebrows, tags, UI chrome
Key art
Illustrated concept map of Meridian Crown, the Slums, Industrial Basin, and surrounding Wasteland.
Pre-production world atlas — not captured gameplay.
New concept sheets
Corporate Towers NPC concept roster.
Corporate Towers NPC roster - concept art.
Meridian corporate enemy and boss concept roster.
Corporate enemy and boss roster - concept art.
Resistance player augmentation and class loadout concept sheet.
Player loadout and augmentation study.
Wearable equipment add-ons, masks, backpacks, wrist devices, and pouches.
Equipment add-on study.
Class emblems
Tank
Healer
DPS
Mage
Chef
World / zone art
The Slums
Meridian Crown
Industrial Basin
Wasteland Outskirts