For press & partners
Press kit
DIVIDEND is in early development. Everything below is concept-stage brand material, not final in-game footage.
Development snapshot
Build
Win64 + Editor
Development targets compile on stock UE 5.6.1.
Network
Desktop smoke
A local server and client complete the development login path.
World
Opening route assembled
Tutorial and Slums development maps anchor the first journey.
Still pending
Headset acceptance
Meta-source, Quest 3, SteamVR, and dedicated-server validation remain ahead.
Logo
Color
Void — #0A0A0B
Base ground
Signal — #F2F0EC
Primary text
Meridian Cyan — #5EC8FF
Corporate accent
Underground Orange — #FF4D1C
Action / live signal
Type
Big Shoulders Display
Headlines — 700 / 800 / 900
IBM Plex Sans — body copy
Body — 400 / 500 / 600
IBM Plex Mono — labels & data
Eyebrows, tags, UI chrome
Key art
New concept sheets
Class emblems
Tank
Healer
DPS
Mage
Chef
World / zone art