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The map they don't hand out

The territory they hold

The Meridian Combine runs this territory outward from one arcology - the Crown. The Slums define the vertical slice; Corporate Towers, the Industrial Basin, and the Wasteland now have documented development routes behind it.

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Illustrated concept map showing Meridian Crown, the Slums, Industrial Basin, and surrounding Wasteland.
Presentation atlas — gameplay geometry remains in development.
Concept art of a crowded resistance district beneath a fortified Meridian checkpoint.
Launch-zone concept — The Slums.
— Ash Market & the Flood Spine

Home, or what's left of it. The Slums is what happens when a city builds upward and forgets to build downward, then packs generations of displaced workers into the gap. It's the resistance's oldest foothold.

— Launch-zone implementation in active development
— Resistance safehouses hidden in plain sight
— The resistance quest chain starts here
Concept art of Meridian Crown rising above the lower city.
Concept art — Meridian Crown.
— The Lift Gates

Glass, steel, and filtered air. Corporate Towers is a documented six-district infiltration route: perimeter, plaza, executive approach, server farm, spire, and vault. Every surface is monitored. Every visitor is logged.

— Combine executive district
— Heaviest security Meridian has
— Seven-quest Operation Silent Crown chain documented for development
— Chef-relevant Synth Feast crafting recipe specified
Concept roster for Corporate Towers NPCs including resistance contacts and executive figures.
Corporate Towers NPC roster - concept art.
Concept roster for Meridian corporate bosses, security drones, and executive-tier enemies.
Corporate enemy and boss roster - concept art.
Concept art of refinery towers, pipes, and heavy industrial facilities.
Concept art — Industrial Basin.
— Furnace Mile & the Dry Port

The furnaces never go out. Furnace Mile forges everything the Combine depends on — including the machines that keep the Slums in line.

— Refineries, factories, drone assembly
— Home to Basin defectors who leak intel
— Development route, zone data, and blockout work generated; interactive validation pending
Concept art of a scavenger crossing ruined infrastructure beyond the Lift Gates.
Concept art — Wasteland Outskirts.
— Red Quarry & the Sunken Interchange

Past the Lift Gates, the old world was left to rot when the Combine consolidated everything inward. No Combine law reaches out here.

— Unclaimed territory beyond the Lift Gates
— Independent scavenger settlements
— Development route, zone data, and blockout work generated; interactive validation pending

Current launch plan: one zone. Three more mapped.

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