Get VR movement and multiplayer networking rock-solid before building anything players will actually see. The unglamorous part everything else depends on.
Hybrid combat — swing your arm for melee, press a button for abilities — and the first three classes, built so a Tank/Healer/DPS party actually feels different from three people mashing the same button.
Make sessions matter and give you people to share them with — accounts, saved characters, parties, and proximity voice chat, before there's a single quest to do together.
The Underhold, built out as a real place — quests, loot, leveling, and one working crafting station to prove the bigger vision.
Prove a brand-new player can pick this up cold — tutorial, full playthrough, on both Quest 3 and PC VR, with no hand-holding from the dev team.
This roadmap updates as we build. No marketing dates — just real status.
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